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Legendary Creature — Dragon
Flying Iymrith has ward {4} as long as it's untapped. Whenever Iymrith deals combat damage to a player, draw a card. Then if you have fewer than three cards in hand, draw cards equal to the difference.
“Flying dragon that draws cards and protects itself while locking down the board.”
Iymrith, Desert Doom is a resilient blue flyer that draws cards whenever it swings in for combat damage, ensuring you're constantly refilling your hand. The ward ability keeps it safe from removal while untapped, forcing opponents to pay {4} just to target it—buying you time to set up your game plan. Your goal is to turn Iymrith into an evasive threat that protects itself while generating card advantage every turn.
Build around making Iymrith unblockable or hard to block: run flyer support, draw engines, and protection spells to keep it swinging. Since you're drawing so many cards, lean into high-impact spells, counterspells, and control elements to dominate via card advantage. This isn't a pure aggro deck—you're using Iymrith as a value engine that fuels a controlling shell, eventually overwhelming opponents with resources and answers.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive draw spells like Mystic Remora; use cheaper cantrips like Opt, Slip Through Space, and Portent to cycle while filling your hand and Iymrith triggers.
Inclusion = % of Iymrith, Desert Doom decks running this card. +lift = percentage-point boost over the format average.
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