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Legendary Creature — Dinosaur
Haste When Itzquinth enters, you may pay {2}. When you do, target Dinosaur you control deals damage equal to its power to another target creature.
“Hasty dino lord that pings on entry—ping, attack, repeat.”
Itzquinth is a low-mana dinosaur lord that immediately impacts the board with a damage ping when it enters. The deck wants to assemble a healthy roster of dinosaurs—especially bigger ones—and use Itzquinth's repeatable damage trigger to clear the way for your creatures to attack. Since the trigger is optional and happens on entry, you're free to use it as a removal spell, softening blockers, or pinging opponents. The core gameplan is turn the dinosaurs sideways while Itzquinth enables removal, making it a midrange strategy that scales well into the late game.
You'll want other dinosaurs with good stats and keywords (trample, flying, haste) so they punch hard and survive combat. Cards that blink or bounce Itzquinth multiply the damage triggers—every time it re-enters, you get another shot at clearing threats or dealing direct damage. Ramp is crucial too; dinosaurs are naturally expensive, so mana dorks and early ramp spells let you play the real threats ahead of schedule.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip pricey fetches and play basics with Sakura-Tribe Elder, Orcish Lumberjack, and Farseek; Panglacial Wurm is excellent budget ramp for dinosaur decks.
Inclusion = % of Itzquinth, Firstborn of Gishath decks running this card. +lift = percentage-point boost over the format average.
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