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Legendary Creature — Human Wizard
Vigilance {T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. Suspend 4—{W}{U}
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“Defensive control wizard that untaps creatures and prevents combat damage.”
Ith, High Arcanist is a defensive control finisher that wants to lock down combat while grinding toward victory. Your main gameplan revolves around using Ith's activated ability to untap your attackers, prevent their damage, and gradually wear opponents down—often while protecting your own creatures from incoming attacks. Since Ith costs seven mana, you'll need solid ramp and patience; the suspend option gives you flexibility if you're light on resources early.
The deck focuses on evasive creatures, card advantage, and stalling tactics to buy time until Ith comes online. Once she's active, you're essentially creating a soft lock: opponents can't reliably damage you while you chip in with creatures and card draw. Combo lines exist with creatures that have powerful "enters combat" or "damage dealt" triggers—untapping them repeatedly generates value. You win through sustained commander damage, token swarms, or grinding out card advantage until opponents concede.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip pricey control staples like Force of Will; use counterspells like Counterspell (if available), Negate, and creature-based defense like Torpor Orb and Solemnity instead.
Inclusion = % of Ith, High Arcanist decks running this card. +lift = percentage-point boost over the format average.
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