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Legendary Artifact Creature — Human Villain
Flying Whenever a creature you control connives, put a +1/+1 counter on each Villain you control.
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“Villainous connive engine—pump your Villain army with every discard trigger.”
Iron Monger is a Villain-focused commander that rewards you for playing creatures that connive—a mechanic that lets you discard a card and potentially put a +1/+1 counter on the conniving creature if you hit a land. Every time one of your creatures connives, Iron Monger pumps all your Villains with +1/+1 counters, turning your board into a growing threat. The deck is built around generating connive triggers through cards like Glorious Purpose and creatures with connive abilities, then converting that incremental growth into combat damage.
Your win plan is straightforward: grow your Villains faster than opponents can interact, swing in for lethal before they stabilize. You'll want cheap creatures with connive or cards that trigger connive effects repeatedly, supported by anthem effects and evasion to close out games. The secondary angle involves the new Villain-payoff cards like Doom Reigns Supreme that drain opponents while advancing your plan counters, giving you a backup pressure route if combat gets disrupted.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip pricey tutors like Demonic Tutor; use repeatable connive payoffs like Glorious Purpose and budget creatures with connive to stay efficient. Villainous Hideout is a free Villain mana sink that's perfect here.
Inclusion = % of Iron Monger, Sadistic Tycoon decks running this card. +lift = percentage-point boost over the format average.
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