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Legendary Artifact Creature — Human Hero
Flying, vigilance You may look at the top card of your library any time. {T}: Reveal the top card of your library. If it's an artifact card, draw a card.
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“Blue artifact-matters flyer that draws cards by revealing artifacts from the top of your deck.”
Iron Lad is a modest blue artifact-matters flyer that rewards you for playing artifacts while offering library selection—a perfect scaffold for a casual artifact-focused deck. Your game plan is to assemble a light engine where Iron Lad's repeatable artifact-reveal ability fuels card draw and tutoring effects, while you lean into blue's classic control and utility artifact synergies. You're not trying to combo off; instead, you're grinding value every turn, deploying small efficient artifacts, and using flyers and protective tricks to stay alive. The deck wins through steady combat damage from flying creatures (Iron Lad, equipped flyers, artifact creatures), occasional artifact-synergy payoffs, and the fact that drawing extra cards keeps you ahead in resources.
Make room for artifact mana rocks, cheap cantrips, and payoff cards like the new Surveillance Room and Armor Wars, which reward your artifact density. Include blue control staples—counterspells and board wipes—so you're never caught off-guard. Equipment like Swordsman's Steel and Iron Man Armor turn your flyers into evasive threats while feeding artifact triggers. Lands matter less here than consistency, so prioritize artifact tutors (Transmute artifact, Whir of Invention at instant speed), card-draw outlets, and cards that let you peek at or manipulate the top of your library.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive staples like Mystic Tutor or Jace; use Preordain, Ponder, or Sleight of Hand for library manipulation, and Ornithopter or Frogmite for free artifacts.
Inclusion = % of Iron Lad, Diverging Destiny decks running this card. +lift = percentage-point boost over the format average.
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