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Legendary Creature — Human Hero
Lifelink Whenever you put one or more +1/+1 counters on one or more other Heroes you control, you may create a 0/4 colorless Wall creature token with defender.
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“Generate protective Walls while pumping Heroes with +1/+1 counters and grinding value.”
Invisible Woman is a defensive hero commander that wants to accumulate +1/+1 counters on your other Heroes while building a protective wall of defender tokens. Your core gameplan is to play Hero creatures, pump them with +1/+1 counters (via cards like Training Regimen, World War Hulk, or Go Nuts!), and generate a growing army of 0/4 Walls that stabilize you against aggro while you gain life. The deck wins by either attacking with your buffed Heroes once you've built a stable board, or simply outvaluing opponents through the grinding card draw and life gain engines that white provides.
This is fundamentally a midrange-control deck that leans heavily into the new Hero creature type and counter synergies. You'll run a suite of Heroes in the midrange slot, creatures that naturally have lifelink or synergy with +1/+1 counters, and effects that repeatedly trigger your Wall generation. The wall tokens serve double duty: they're chump blockers and enablers for cards like Baxter Building. With enough Walls and counters, you'll eventually attack for lethal, or you'll have accumulated so much life and drawn so many cards that opponents simply can't keep up.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Substitute pricey dual lands with basics and utility lands like Gleaming Bastion or Gathering Place; replace Baxter Building with simpler card draw like Welcoming Vampire or Siege Rhino effects that trigger on creature entry.
Inclusion = % of Invisible Woman, Sue Storm decks running this card. +lift = percentage-point boost over the format average.
No public decks for Invisible Woman, Sue Storm yet.
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