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Legendary Creature — Human Inquisitor
You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, create Cherubael, a legendary 4/4 black Demon creature token with flying. Whenever Inquisitor Eisenhorn deals combat damage to a player, investigate that many times. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
“Draw cards, spawn Demons, investigate your way to victory.”
Inquisitor Eisenhorn is a blue-black card advantage engine that rewards you for drawing cards and dealing combat damage. The core gameplan is straightforward: turn your regular draws into threats by revealing them, and whenever you hit an instant or sorcery, you're generating a 4/4 flying Demon token. This builds a board presence that snowballs quickly. Eisenhorn also doubles as a utility creature—every attack triggers investigates, giving you Clue tokens that turn excess mana into card draw, fueling your engine further.
The deck wants to be a midrange interactive shell that draws cards consistently while building threats. Include card draw effects, instant-speed interaction to protect Eisenhorn and close out games, and payoffs that care about instants and sorceries entering your graveyard. You're not looking for a fragile combo; instead, you're playing a controlling game that accumulates advantage until your Demon army becomes unstoppable. A few combat damage triggers often generate 3–4 investigate clues, and paired with graveyard synergies or flashback spells, you create a self-perpetuating value machine.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Replace expensive card draw (Snapcaster Mage, Counterspell) with Obsessive Stitcher, Consider, and Murktide; use budget removal like Unholy Heat and Dress Down instead of premium instants.
Inclusion = % of Inquisitor Eisenhorn decks running this card. +lift = percentage-point boost over the format average.
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