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Legendary Creature — Elder Sphinx
Flying Whenever a creature you control attacks, that creature deals 1 damage to each opponent. {4}: Create a 2/2 colorless Wizard Soldier creature token named Cadet. Then creatures you control gain haste until end of turn.
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“Flying ping-engine that tokens into haste swarm for incremental damage.”
Ingris Stingerquill is a flying threat that turns your creatures into a steady damage engine. Every time a creature attacks, each opponent takes 1 damage—so a wide board of attackers quickly adds up. The deck wants to generate tokens (especially via the Cadet tokens from Ingris's activated ability) and push them through as often as possible, turning a swarm of cheap fliers and tokens into unavoidable pings. You'll ramp into bigger turns where you create multiple tokens, give them all haste with Ingris, swing for damage and incidental pings, then untap with a board ready to pressure again next turn. This is a tempo-oriented aggro strategy that doesn't need a single huge threat—just a flood of bodies attacking consistently.
To maximize Ingris, focus on token generators, haste-granting effects, and cards that let you attack repeatedly or create new threats at instant speed. Sacrifice outlets synergize well too, letting you convert Cadets into value before they're traded away. Since Ingris creates untargetable damage, your opponents can't easily race you once you hit critical mass; they have to either block your creatures or race your health loss.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive haste lords like Mass Hysteria; use cheaper alternatives like Fervor, Anger in the graveyard, or Goblin Bombardment as a sacrifice outlet instead.
Inclusion = % of Ingris Stingerquill decks running this card. +lift = percentage-point boost over the format average.
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