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Legendary Creature — Human Wizard
Eminence — Whenever another nontoken Wizard you control enters, if Inalla is in the command zone or on the battlefield, you may pay {1}. If you do, create a token that's a copy of that Wizard. The token gains haste. Exile it at the beginning of the next end step. Tap five untapped Wizards you control: Target player loses 7 life.
“Copy every Wizard you cast, drain with tap ability—ritual magic at its finest.”
Inalla turns your Wizard creatures into a copying engine that generates value and tempo. Every Wizard you cast becomes two bodies (the original plus a hasted token copy), letting you overwhelm the board while building toward your win condition. The eminence ability works from the command zone, so you're never truly behind even if Inalla gets removed early.
Your gameplan is to play efficient Wizards—especially those with enters-the-battlefield triggers—and pay {1} to copy them repeatedly. Cards like Snapcaster Mage, Venser, Shaper Savant, and Soulherder generate insane value when copied. You'll also assemble the five-Wizard tap ability to drain opponents out of the game, or simply beat down with a growing army of hasty tokens. This deck sits in the sweet spot between midrange tempo and combo, winning through commander-driven synergy rather than a single infinite loop.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip pricey tutors like Mystical Tutor; use cheaper cantrips like Consider and Ponder to dig. Replace Snapcaster Mage with Murktide or Ledger Shredder for tempo.
Inclusion = % of Inalla, Archmage Ritualist decks running this card. +lift = percentage-point boost over the format average.
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