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Legendary Creature — Elf Warrior
Whenever Imaryll attacks, it gets +X/+X until end of turn, where X is the number of other Elves you control. You may have Imaryll assign its combat damage as though it weren't blocked.
“Elf lord that grows with your army and trample-punches through blockers.”
Imaryll is your green go-wide Elf lord that turns your creature count into raw power. The gameplan is straightforward: build a wide board of Elves, then swing in with Imaryll as a massive finisher that grows with every creature you've assembled. The second ability—trample-like damage assignment—lets you punch through even when blocked, so you're rarely shut out by defensive creatures.
You want to pack the deck with efficient Elf lords, token generators, and mana acceleration to go wide fast. Cards that produce multiple Elves (like Collected Company, Elvish Archdruid, or token-makers) turn Imaryll into a legitimate threat by turn 4–5. Since you're already playing Elves anyway, they naturally support each other through lord effects and synergies. Winning is as simple as attacking with a 10+ power Imaryll while your army overwhelms the table.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip the pricey Doubling Season and Cradle—lean on budget lords like Elvish Archdruid, Imperious Perfect, and Dwynen, Gilt-Leaf Daunt; fill gaps with Llanowar Elves and Fyndhorn Elves for ramp.
Inclusion = % of Imaryll, Elfhame Elite decks running this card. +lift = percentage-point boost over the format average.
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