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Legendary Creature — Gamma Berserker Hero
Trample (This creature can deal excess combat damage to the player he's attacking.)
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“7/4 trample beater who gets massive via equipment and teamwork synergies.”
Hulk, Bruce Banner is a straightforward aggressive commander that leverages his natural 7/4 body with trample to bash through opponents. Your core gameplan revolves around equipping him with powerful artifacts—particularly the new equipment suite like Mjölnir and Hulkbuster Armor—to amplify his damage output while maintaining evasion. The deck plays as a tempo-focused midrange strategy, using Red's efficient creatures and artifact synergies to pressure opponents early while Hulk comes online as your primary threat.
Once Hulk hits the battlefield, you'll use teamwork abilities (like HULK SMASH!) to upgrade your spells and maximize damage, supported by hero-specific lands like Avengers Tower. Equipment that doubles damage or provides extra effects (Vibranium Strike Gauntlets, Iron Man Armor) turn Hulk into a serious threat quickly. Your secondary plan involves other aggressive creatures with artifact synergies, using cards like Arc Reactor for ramp and World War Hulk to cascade value into your threats.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Swap expensive tutors like Enlightened Tutor for budget ramp (Cultivate, Kodama's Reach) and use common equipment (Bonesplitter, Mask of Memory) instead of Mjölnir until you upgrade.
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