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Legendary Creature — Crab Druid
Landfall — Whenever a land you control enters, any number of target players each mill X cards, where X is twice the number of Crabs, Lobsters, Nautiluses, Starfish, and/or Trilobites you control.
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“Mill opponents with landfall + crabs and sea creatures in Sultai colors.”
Homer is a sneaky mill commander hiding behind a defensive crab shell. Your game plan is to assemble a small army of sea creatures while simultaneously ramping with landfall triggers. Every time a land enters the battlefield, you mill opponents based on how many aquatic creatures you've accumulated—the more crabs and lobsters you control, the harder you mill. This means you're playing a tempo game where you're stalling with your creatures while your lands do the real damage to opponents' libraries.
The deck wants to maximize landfall triggers through fetch lands, ramp spells, and cards like Scute Swarm or Tireless Provisioner that create additional land entry opportunities. You'll fill your creature slots with affordable sea creatures to scale your mill triggers, then lean into sacrifice synergies or card draw to keep the engine humming. Win by milling out your opponents gradually while your crab army buys time. It's a grindy, unconventional approach that rewards patient play and deck construction.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip pricey fetches early; use Cultivate, Kodama's Reach, and Fabled Passage instead. Bulk out sea creatures with commons like Hermit Crab and Shellscraper rather than chase expensive lords.
Inclusion = % of Homer, the Hermit decks running this card. +lift = percentage-point boost over the format average.
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