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Legendary Creature — Elder Wizard
Whenever you cast a noncreature spell, create a 1/1 blue Bird creature token with flying and vigilance. Whenever you attack with one or more Birds, scry 2.
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“Cast spells, make Bird tokens, scry & swing for the win.”
Hermes rewards you for casting spells by generating flying Bird tokens, turning your instants and sorceries into a growing aerial army. The deck leans into cheap, efficient noncreature spells—cantrips, card draw, counterspells, and removal—to generate tokens while advancing your game plan. Each attack with your Birds triggers scry, letting you sculpt your draws and dig for more spells, creating a satisfying loop of casting, making tokens, and swinging in.
You'll play as a tempo-focused spellslinger, using your Birds as evasive threats while staying flexible with interaction. The scry element gives you pseudo-card advantage and helps you hit land drops while finding the right answers. By midgame, you'll have a respectable flying force pressuring opponents, and by late game, your draw smoothing ensures you're always casting relevant spells. Win through commander damage and token swarm as control decks struggle to keep up with your token production.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip pricey cantrips like Counterspell and Snapcaster Mage; use budget alternatives like Spell Pierce, Thought Scour, and Mystical Dispute instead.
Inclusion = % of Hermes, Overseer of Elpis decks running this card. +lift = percentage-point boost over the format average.
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