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Legendary Creature — Elf Archer
Trample Whenever you cast a spell, if that spell was kicked, put a +1/+1 counter on Hallar, then Hallar deals damage equal to the number of +1/+1 counters on it to each opponent.
“Kick spells to counter and ping all opponents with Hallar's explosive damage engine.”
Hallar, the Firefletcher is a grueling aggressor that scales with kicker spells. Every time you cast a kicked spell, Hallar gains a +1/+1 counter and deals damage to each opponent equal to its total counters. This means your deck is built around finding and maximizing kicker opportunities—cheap ones early to grow Hallar's clock, then bigger ones to end games with explosive damage swings. You're essentially turning card advantage into direct damage, making Hallar a commander that threatens all opponents simultaneously and forces them to deal with it before the counter snowball becomes lethal.
The core gameplan is straightforward: ramp into Hallar, then flood the board with kicked spells at every opportunity. Cards with multiple kicker costs let you scale your damage output, while efficient green ramp and cost-reduction effects ensure you're casting spells every turn. Red gives you access to direct damage outlets and modal spells, while green provides the mana acceleration and card draw to chain spells together. You win by accumulating counters until a critical mass of damage is triggered, often closing out games in the mid-game window before opponents stabilize.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip pricey kickers like Mizzix's Mastery and use budget alternatives like Expansion // Explosion, Kazuul's Fury, and modal Green Sun's Zenith to keep costs down while maintaining spell velocity.
Inclusion = % of Hallar, the Firefletcher decks running this card. +lift = percentage-point boost over the format average.
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