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Legendary Creature — Insect // Legendary Planeswalker — Grist
Deathtouch Whenever Grist or another creature you control enters, if it entered from your graveyard or you cast it from your graveyard, you may pay {G}. If you do, exile Grist, then return it to the battlefield transformed under its owner's control.
“Self-milling insect planeswalker that grinds with sacrifice outlets.”
Grist is a self-mill powerhouse that transforms into a planeswalker after you've stocked your graveyard. The front side mills cards whenever creatures enter the battlefield, which synergizes beautifully with token generators and sacrifice outlets—you're fueling your graveyard while building a board. Once Grist flips to the planeswalker side, you get a repeatable creature removal engine and the ability to recur your best creatures from the yard. The deck wants to play small creatures and tokens, sacrifice them for value (while milling), and pivot to a grindy midrange game where Grist's loyalty abilities control the board and recur threats.
Your win condition is usually commander damage or attrition—Grist ticks up and keeps your opponents' creatures off the table while you rebuild. The self-mill angle gives you access to creatures in the yard that can be recurred, making Grist both a tempo and value engine. Include sacrifice outlets like Viscera Seer or Ashnod's Altar to maximize milling, and mill-friendly creatures (like Satyr Wayfinder or anything with death triggers) to generate advantage while filling the yard.
This is a sweet blend of graveyard synergy and planeswalker utility without being oppressive—you're grinding out wins through smart sequencing and resourcefulness rather than infinite combos.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive dual lands early—use Evolving Wilds, Fetchlands alternatives, and basic lands; replace Stitcher's Supplier with Satyr Wayfinder or Murasa Rootgrazer.
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