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Legendary Creature — Troll Shaman
Trample At the beginning of your end step, each player creates a 1/1 green Plant creature token. Whenever a creature token dies, put a +1/+1 counter on Grismold.
“Self-generating Plant tokens power up a trample-proof Troll while rewarding sacrifice.”
Grismold is a unique commander that thrives in multiplayer politics and token sacrifice. Your main engine is straightforward: every turn, each player makes a Plant token, and whenever any creature token dies, Grismold grows bigger and stronger. This means in a four-player game, you're creating four tokens per turn cycle, giving you plenty of fodder to sacrifice for value while your commander scales infinitely.
Your gameplan revolves around sacrificing those tokens (and others) to outlets like Viscera Seer, Ashnod's Altar, or Yahenni to generate card advantage, mana, or effects while pumping Grismold. You'll also include free sacrifice outlets and death-trigger payoffs to turn those tokens into draws, damage, or recursion. Eventually Grismold becomes a massive trample threat that closes out games, or you pivot to overwhelming the table with aristocrat synergies that trigger off token death.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Replace Doubling Season with Impact Tremors or Warstorm Surge for sacrifice outlets, and use Zulaport Cutthroat instead of Bitterblossom for repeatable drain effects.
Inclusion = % of Grismold, the Dreadsower decks running this card. +lift = percentage-point boost over the format average.
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