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Legendary Creature — Human Advisor
Skulk (This creature can't be blocked by creatures with greater power.) Whenever Gregor, Shrewd Magistrate deals combat damage to a player, draw cards equal to its power.
“Sneaky 1/3 that draws cards equal to its power when hitting face.”
Gregor, Shrewd Magistrate is a sneaky card-draw engine that turns combat damage into resources. Since Gregor has skulk, it can slip past most blockers—especially in the early game when creatures are small. Your goal is to boost Gregor's power to maximize the card draw trigger, turning a modest 1/3 body into a reliable source of advantage every combat phase.
The deck focuses on cheap, evasive offense paired with power-boosting effects. Unblockable creatures, +1/+1 counter synergies, and anthem effects all help Gregor punch through for damage consistently. You'll draw extra cards on each hit, fueling your hand for more threats and interaction while staying ahead of the table in resources.
Wins come through a mix of card advantage snowball and combat damage. With Gregor drawing you cards every turn, you'll have the fuel to deploy threats faster than opponents can answer them, eventually overwhelmimg through evasive creatures or finding a combo finish.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive anthem effects like Doubling Season; use budget alternatives like Collective Blessing, Hardened Scales, or Hydra's Growth for power-boosting on a dime.
Inclusion = % of Gregor, Shrewd Magistrate decks running this card. +lift = percentage-point boost over the format average.
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