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Legendary Creature — Trill Human Officer
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a token that's a copy of target creature you control, except it isn't legendary. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
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“Clone army on demand—cast spells, copy creatures, swing for hasty damage.”
Gray and Adira is all about turning your noncreature spells into a steady stream of hasty creature tokens. Every turn you cast an instant or sorcery, you copy one of your creatures and get a free attacker that swings immediately before vanishing at end of step. This creates a pseudo-token-generating engine that scales naturally—the more spells you cast, the more temporary copies flood the board. You'll want cheap interaction, cantrips, and card draw to keep triggering the ability while filling your graveyard and hand. Win by swinging with a growing army of temporary clones, or stack your noncreature spells with payoffs that reward casting them frequently (like prowess creatures or spell-slinger effects).
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip the expensive tutors and mana rocks; use cantrips like Consider, Counterspell, and Murktide to trigger the ability cheaply, and fill your deck with modal instants like Unholy Heat or March of Otherworldly Light instead of pricey cards.
Inclusion = % of Gray and Adira, Forever Joined decks running this card. +lift = percentage-point boost over the format average.
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