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Legendary Creature — Human Advisor
Gríma can't be blocked. Whenever Gríma deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.
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“Unblockable mill-spell-theft commander with built-in evasion.”
Gríma is a sneaky unblockable mill engine that turns combat damage into card theft. Every hit forces opponents to mill until you hit an instant or sorcery, which you can cast for free—turning their own spells against them while randomizing their library. The 1/4 body is deceptively defensive, letting you survive early aggression while dealing inevitable commander damage.
Your game plan is straightforward: suit up Gríma with cheap evasion and unblockability effects to guarantee hits, then ride the value train as you steal spells and mill opponents out over time. With cards that give her +1/+0 or extra combat steps, you're triggering her ability multiple times per turn. The deck is part tempo control (holding up interaction) and part tempo theft—you're not just winning with commander damage, you're disrupting their draws and casting their best spells.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip pricey tutors and fast mana; use cheap card draw like Bitterblossom and Read the Bones, and lean on commons/uncommons for evasion like Favor of the Mighty or Whispersilk Cloak.
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