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Legendary Creature — Zombie Turtle
As an additional cost to cast this spell, you may exile any number of creature cards from your graveyard. This spell costs {2} less to cast for each card exiled this way. Deathtouch Whenever Gorex attacks or dies, choose a card at random exiled with Gorex and put that card into its owner's hand.
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“Zombie turtle that recycles creatures from your graveyard for cost reduction and endless value.”
Gorex is a self-mill engine that rewards you for filling your graveyard with creatures. You'll stock your yard early with discard outlets, self-mill effects, and creature-heavy draw spells, then cast Gorex by exiling those creatures to reduce its cost dramatically. Once in play, Gorex triggers whenever it attacks or dies, randomly returning exiled creatures to your hand—essentially turning your graveyard into a resource that generates card advantage and board presence over time.
The deck plays like a midrange graveyard deck that's constantly cycling creatures in and out of exile. You're not trying to combo off; instead, you're building a steady stream of threats and value. Gorex itself is evasive with deathtouch, making it a respectable blocker and attacker. The real payoff comes from recurring creatures—ideally high-impact ones like Zombie lords, sacrifice outlets, or reanimation pieces that synergize with the graveyard strategy. You win by grinding out card advantage until you can overwhelm the table with creatures and combat damage.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive interaction staples like Grief or Unmarked Grave; use common self-mill like Stitcher's Supplier and Satyr Wayfinder, plus budget draw like Read the Bones or Night's Whisper instead of pricey card advantage.
Inclusion = % of Gorex, the Tombshell decks running this card. +lift = percentage-point boost over the format average.
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