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Legendary Creature — Bear
Creature spells you cast with power 4 or greater cost {2} less to cast. Whenever Goreclaw attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.
“Cheat out huge creatures and pump your team every attack.”
Goreclaw is your ticket to a gruul-adjacent stompy deck that cheats out giant creatures while pumping your whole team. The gameplan is straightforward: cast fat threats cheaply using Goreclaw's cost reduction, then swing in for massive damage while buffing everything with power 4+ each turn. You're playing creatures like Embercleave targets, Craterhoof finishers, and other beefy green staples that cost 4+ mana—they become significantly cheaper when Goreclaw is in play, letting you curve out ahead of the table and apply pressure early.
Once you're attacking, Goreclaw turns every combat into a pump spell for your whole squad, giving trample to break through blockers and turning your utility creatures into evasive threats. This synergizes beautifully with cards that benefit from big creatures or repeated pump effects. You're not playing a grindy game; you're a midrange beatdown deck that accelerates into overwhelming board presence and finishes by turn 6–8.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive lands and focus on budget ramp like Llanowar Elves, Cultivate, and Kodama's Reach; replace cards like Doubling Season with Beast Whisperer or Rishkar, Peema Renegade for raw power.
Inclusion = % of Goreclaw, Terror of Qal Sisma decks running this card. +lift = percentage-point boost over the format average.
No public decks for Goreclaw, Terror of Qal Sisma yet.
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