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Legendary Creature — Human Scout
You and permanents you control have protection from Salamanders. At the beginning of your end step, each player who controls the fewest creatures creates a 4/3 blue Salamander Warrior creature token.
“Blue-green token engine that rewards having fewer creatures than everyone else.”
Gor Muldrak is a quirky group-hug engine that rewards you for having fewer creatures than your opponents—a unique political angle in Commander. Your main gameplan is to sit back, protect yourself with Gor's built-in evasion, and let the token generation slowly build your board while you subtly manage the creature count across the table. You're not trying to race to victory; instead, you're accumulating 4/3 flyers while encouraging opponents to trade creatures with each other, keeping the math in your favor.
The deck thrives on token synergies and modest ramp to cast supporting creatures. You'll want token doublers like Parallel Lives and sacrifice outlets to trigger Gor's token generation repeatedly. Since the commander triggers only when you have the fewest creatures, you'll occasionally dump tokens into Ashnod's Altar or similar outlets to reset the count. The deck wins through a combination of token swarm and commander damage—by mid-game you'll have a fleet of flyers that slip through unblocked while your opponents untangle the politics of creature management.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip pricey doublers like Doubling Season; use cheaper alternatives like Parallel Lives or Anointed Procession, and fill slots with basic ramp like Cultivate and Kodama's Reach.
Inclusion = % of Gor Muldrak, Amphinologist decks running this card. +lift = percentage-point boost over the format average.
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