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Legendary Enchantment Creature — Shrine
Deathtouch At the beginning of your end step, you may pay {1}. When you do, destroy target creature with toughness X or less, where X is the number of Shrines you control.
“Mono-black shrine swarm that turns enchantments into creature removal.”
Go-Shintai of Hidden Cruelty is a shrine-focused commander that turns your enchantment collection into a creature-control engine. You're building a black shrine deck packed with other Shrines—cards like Sanctum of Stone Fangs, Sanctum of Tranquil Light, and Sanctum of Calm Waters—so that each end step, you're destroying increasingly larger creatures. The more Shrines you accumulate, the more powerful your removal becomes, eventually letting you pick off anything on the board.
Your gameplan revolves around steady value and resource denial. You'll ramp into shrines early, then use Go-Shintai's repeatable removal to police the table while your other shrines chip away at opponents' life totals or generate card advantage. Since you're in mono-black, you'll lean on tutors (Demonic Tutor, Vampiric Tutor) and sacrifice synergies to maximize your shrine count. The deck wins through attrition—controlling threats until you've assembled enough shrines to dominate, then closing games with commander damage or grinding opponents down.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip the pricey tutors like Demonic Tutor and Vampiric Tutor—use budget alternatives like Cruel Tutor or Beseech the Queen, and fill slots with efficient shrines like Sanctum of Stone Fangs and Sanctum of Shattered Heights.
Inclusion = % of Go-Shintai of Hidden Cruelty decks running this card. +lift = percentage-point boost over the format average.
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