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Legendary Creature — Tyranid Human
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Three Autostubs — Whenever another source you control deals exactly 1 damage to a permanent or player, Ghyrson Starn deals 2 damage to that permanent or player.
“Protective UR pingers that double 1-damage triggers into a grinding clock.”
Ghyrson Starn is a sneaky damage multiplier that turns pinpoint pings into real threats. The core gameplan is protecting Ghyrson with its Ward ability while setting up sources of exactly-1 damage—think cards like Shock, Electryte, or repeatable pinger effects. Every time your sources deal that magic number, Ghyrson doubles it to 2, turning a steady stream of small hits into serious clock pressure. You're essentially assembling a "1-damage matters" engine that snowballs into fast kills.
The deck wants creature-based and spell-based pinging effects that can trigger repeatedly. Cards like Guttersnipe, Electryte, or even Portable Hole effects create the damage scaffolding. You'll lean into UR's evasion and card draw to protect your setup and find your pieces. Once Ghyrson is online with even two or three pingers humming, opponents face a race they can't ignore—Ward keeps him alive from removal while your pings mount. The deck thrives on tempo and precision; it's not flashy, but it's relentless.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Swap pricey red pingers like Electryte for cheaper alternatives like Firedrinker Satyr, Grim Lavamancer, or even Sizzling Barrage effects; Counterspell-effects can be Budget Counterspell or Spell Pierce.
Inclusion = % of Ghyrson Starn, Kelermorph decks running this card. +lift = percentage-point boost over the format average.
No public decks for Ghyrson Starn, Kelermorph yet.
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