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Legendary Creature — Human Berserker
Whenever another creature you control dies, draw a card if it was attacking. Otherwise, Garna deals 1 damage to each opponent.
“Rakdos creature death payoff engine—attack and sac for card draw and pings.”
Garna, Bloodfist of Keld is a creature-fueled card advantage engine that rewards you for sending your team into battle and sacrificing your own creatures. Every creature that dies while attacking draws you a card, and non-attacking deaths ping each opponent—this dual mode means you're never sad about losing creatures. Your gameplan revolves around building a go-wide token strategy or self-mill/aristocrat shell, filling the board with expendable creatures, then either sending them into combat or feeding them to sacrifice outlets for value.
The deck wants to balance aggressive pressure with steady card draw. Early game, you're ramping and establishing tokens through cards like Blood Artist and Viscera Seer. Mid-game, you're attacking with your army and drawing cards off deaths, while chipping away at opponents with Garna's damage trigger. Late game, you can pivot to a sacrifice-focused strategy if board states stall, using outlets like Viscera Seer, Altar of Dementia, or Judith, the Scourge Diva to drain everyone while refilling your hand. You win through a combination of combat damage, chip damage from Garna, and occasionally lethal life loss from sacrifice triggers stacking up.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip Doubling Season and Bitterblossom; use Ophiomancer and Reassembling Skeleton instead. Replace fetchlands with basics and Dragonskull Summit.
Inclusion = % of Garna, Bloodfist of Keld decks running this card. +lift = percentage-point boost over the format average.
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