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Legendary Creature — Avatar Wizard // Sorcery — Adventure
Whenever you cast a noncreature spell, Gandalf gets +1/+1 until end of turn and deals 1 damage to each opponent.
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“Tempo flyer that doubles as instant removal—Adventures all day.”
Gandalf, Goblins' Bane is a clever modal commander that rewards you for playing adaptively. As a creature, he's a evasive 2/3 flyer that grows in power or toughness—perfect for a tempo-focused build. His Adventure side, Flameshape, is a cheap removal spell that can ping threats or go to the face, giving you flexibility when you need it most. The deck wants to leverage this duality by filling your 99 with cheap threats, card draw, and synergies that reward casting multiple spells per turn.
Build this deck around an efficient Izzet-style (if splashing blue) or mono-red tempo shell with an emphasis on Adventure cards, small creatures, and spellslinger synergies. Cards like Escape Velocity, Foray of Soldiers, and other Adventures let you chain effects while growing your threats. Combine this with cards that reward instants and sorceries—think Guttersnipe, Young Pyromancer, or Adeliz, the Cinder Wind—to turn a stream of cheap spells into real value. Your game plan is to chip away with flyers and efficient creatures while your spells clog the board and pressure opponents, eventually closing out with a evasive army or burn damage.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip pricey dual lands—mono-red is cheaper anyway. Replace expensive Snapcasters with Dreadhorde Arcanist or young walkers like Tibalt's Trickery.
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