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Legendary Creature — Human Warrior
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
“Poison combo: turn tiny deathtouch creatures into lethal 1/10-counter threats”
Fynn turns your deathtouch creatures into a poison clock, letting you win by dealing damage with any of your deathtouchers instead of racing to 20 life total. The goal is to load up on cheap creatures with deathtouch or ways to grant it, then swing in for poison counters while your little 1/1s become lethal threats. Since deathtouch means even one damage kills, you're not trying to go wide—just consistent, evasive hits that pile on poison.
The deck rewards playing efficient green creatures, pump spells, and anthems that make your deathtouchers harder to block or give them +1/+1 bonus damage. Infect and poison synergies are natural here: any card that cares about poison counters or unblockable creatures slots right in. You'll mix combat tricks, card draw, and the occasional board wipe to survive until your poison plan comes online, which usually happens by turn 4–6.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip pricey staples like Plague Infector; use Flesh-Eater Imp, Typhoid Rats, or Festering Newt as budget deathtouchers, and replace tutors with simple ramp like Cultivate.
Inclusion = % of Fynn, the Fangbearer decks running this card. +lift = percentage-point boost over the format average.
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