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Legendary Creature — Human Rogue
Menace Ward—Sacrifice a creature. Evin gets +2/+0 for each Treasure you control. Whenever one or more players sacrifice one or more creatures, you create a tapped Treasure token. This ability triggers only once each turn.
“Sacrifice outlet rogue that grows into a menacing threat while generating treasure.”
Evin, Waterdeep Opportunist is a sneaky commander that turns your own creature sacrifices into a resource engine. The core plan is to sacrifice creatures—whether your own tokens or utility creatures—to fuel Evin's ward, generate Treasure tokens, and pump Evin into an evasive threat with menace. You'll lean into black's natural sacrifice outlets and token generators, creating a loop where each creature death becomes ramp and a clock. Since Evin triggers once per turn whenever *any* player sacrifices creatures, you'll also benefit from opponents' sacrifice effects, turning their strategies into your advantage.
The deck wins through commander damage by growing Evin with treasures and swinging with menace, often protecting him with his ward ability. You can support this with cards that generate expendable tokens (especially treasures and creature tokens), sacrifice outlets that give you value, and small payoffs that reward the sacrifice theme. Think of it as a tempo-control strategy with a growing threat—Evin gets bigger, harder to block, and harder to kill while you build mana and resources on the side.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Start with free sacrifice outlets like Viscera Seer and Ashnod's Altar instead of pricier tutors; use Zombie tokens or Goblin tokens from cheap anthems instead of premium token generators.
Inclusion = % of Evin, Waterdeep Opportunist decks running this card. +lift = percentage-point boost over the format average.
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