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Legendary Creature — Illusion Beast
When Ethrimik enters, manifest dread. Other creatures you control get +1/+1. As long as you control another creature, Ethrimik can't attack or block.
“Pump your token army while manifesting creatures into play.”
Ethrimik, Imagined Fiend is a unique support commander that rewards you for building a token-heavy or go-wide strategy. Your main game plan is to fill the board with cheap creatures and tokens, use Ethrimik's anthem effect to pump them all, and attack for damage before your commander becomes stranded (since it can't attack while you control other creatures). The manifest dread trigger gives you a free face-down creature when Ethrimik enters, which kickstarts your game plan immediately.
You'll want to lean into token generators and creatures with enters-the-battlefield effects that create multiple bodies. Cards like Intrepid Ally, Talion's Treaty, or even basic token makers help you go wide quickly. Since Ethrimik pumps your entire team, even modest tokens become real threats. Your win condition is straightforward: swing with your army of boosted creatures for combat damage. Don't be afraid to sacrifice tokens or creatures to advance your game—Ethrimik doesn't care if you're down to him alone, and manifest dread will set you up for a refill.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive token doublers like Doubling Season; use Intrepid Ally, Raise the Alarm, and Bitterblossom as budget token generators, and lean on basic White weenie creatures instead of pricey lords.
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