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Legendary Enchantment Creature — God
Indestructible As long as your devotion to white and blue is less than seven, Ephara isn't a creature. At the beginning of each upkeep, if you had another creature enter the battlefield under your control last turn, draw a card.
“Draw cards every turn by blinking creatures and controlling the board.”
Ephara rewards you for playing creatures consistently, turning your natural board development into card advantage. The deck plays small, efficient creatures that enter the battlefield frequently—either through casting them or by blinking and bouncing effects. Every upkeep where you've added a creature the previous turn, you draw a card, which fuels your hand and lets you keep pace with larger Commander decks.
The core gameplan is to establish a steady stream of creatures while protecting Ephara with countermagic and defensive plays. You're not trying to go wide with tokens or smash faces; instead, you're grinding value turn after turn while controlling the table with removal and interaction. Win conditions include commander damage (Ephara gets big at seven devotion), combat from your creature army, or simply outlasting opponents through superior card draw and efficiency.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Replace expensive blink enablers like Ephemerate with budget alternatives like Soulherder and Astral Drift; use basic counterspells instead of Force of Will.
Inclusion = % of Ephara, God of the Polis decks running this card. +lift = percentage-point boost over the format average.
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