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Legendary Creature — Eldrazi
This spell costs {1} less to cast for each card type among cards in your graveyard. When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn. Flying, trample, protection from instants
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“Cast a 13/13 flyer that costs 5–7 mana and takes over the table.”
Emrakul, the Promised End is a game-ending threat that rewards you for filling your graveyard with different card types. Your main gameplan is to get a diverse spread of cards (lands, creatures, instants, sorceries, artifacts, enchantments, planeswalkers) into your graveyard to reduce Emrakul's casting cost from 13 down to a manageable 5–7 mana. Once you cast her, you essentially take an extra turn while controlling your opponent, then they take another turn—giving you massive tempo advantage and often closing out the game immediately.
Build around self-mill payoffs and naturally filling the yard through card draw and cycling effects. Include modal spells, tutors, and creatures that leave the graveyard (like flashback or reanimation targets) to double-dip on card types. You want ramp to hit that critical mana threshold quickly, and discard outlets to pump the graveyard on your terms. Since Emrakul costs nothing and has 13 toughness with flying and trample, she's nearly unblockable once cast—protection from instants keeps her safe from removal.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Swap fetch lands for basics and Evolving Wilds; use Faithless Looting and Stitcher's Supplier instead of expensive mill engines like Uro.
Inclusion = % of Emrakul, the Promised End decks running this card. +lift = percentage-point boost over the format average.
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