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Legendary Creature — Unicorn
{3}: Exile another target creature you control, then return it to the battlefield under its owner's control. Whenever another creature you control enters, you may pay {G/W}. If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. ({G/W} can be paid with either {G} or {W}.)
“Blink your creatures repeatedly for explosive counter stacking and value.”
Emiel the Blessed is all about creating a compact engine that rewards you for blinking creatures repeatedly. You're abusing the tap ability to flicker your own creatures, triggering enter-the-battlefield effects while stacking +1/+1 counters on everything—especially if you can sneak in Unicorns. The deck leans into creatures with strong ETB abilities (Mulldrifter, Soulherder, etc.) and creatures that want to be flickered, turning a single activation into multiple triggers. You're essentially churning out value each turn cycle, growing your board and filling your hand simultaneously.
Your win condition is typically a combination of growing creatures fat with counters and swinging for commander damage, or occasionally going infinite with the right creature/enchantment pair (like Soulherder + Escape Hatches). The deck plays midrange—you're not racing early, but you're threatening by turns 4–6 once Emiel and your supporting cast land. You have tools to protect your creatures and yourself, so you're not entirely exposed, but the real power comes from keeping your board intact and activating Emiel as much as possible.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive staples like Doubling Season; instead use Hardened Scales and Ozolith to double down on counter synergies, and lean on cheaper blink creatures like Ephemerate and Soulherder.
Inclusion = % of Emiel the Blessed decks running this card. +lift = percentage-point boost over the format average.
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