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Legendary Creature — Elf Noble
Whenever you scry, put a +1/+1 counter on each of up to X target creatures, where X is the number of cards looked at while scrying this way. Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell or ability an opponent controls, you may draw a card.
“Load creatures with counters via scrying, then punish removal with card draw.”
Elrond, Master of Healing is all about turning scrying into a growth engine for your creatures. Every time you scry, you're loading up your team with +1/+1 counters based on how many cards you looked at—meaning scrying for three cards gives you three counters to spread across your creatures. This naturally pushes you toward cards that scry repeatedly, creating a snowball effect where your board gets bigger and bigger while staying relevant.
The second ability is your protection and card draw engine. Any creature with a counter becomes a draw trigger when opponents target it, so you're rewarded for playing a defensive game and punishing removal. This means you can afford to go wide with creatures since they're generating value even when threatened. Your deck should balance scrying payoffs (like Fabled Passage, Augur of Autumn, and cards with scry in their text) with efficient creatures that can hold counters, creating a midrange strategy that's both proactive and reactive.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Use budget scry lands like Woodland Stream and Evolving Wilds instead of fetch lands; cheap token generators like Rootpath Defender and creature tokens replace pricey lords.
Inclusion = % of Elrond, Master of Healing decks running this card. +lift = percentage-point boost over the format average.
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