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Legendary Creature — Human Rogue
Whenever another creature you control dies, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you sacrifice a token, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
“Sacrifice creatures for Clues, surveil your deck, and grind to victory.”
Eloise wants you to build a graveyard-fueled deck where creatures constantly die and tokens get sacrificed for value. Every creature death triggers an investigation, giving you card draw and graveyard setup, while sacrificing those Clues fuels surveil to stock your yard with the cards you actually want. This creates a snowball of resources—you're filling your hand while also filling your graveyard with spells ready to be cast or reanimated. The deck wins by grinding out incremental value until you've assembled enough mana and creatures to either combo off with reanimation loops or simply overpower opponents with a stream of hasty threats and card advantage.
Your core gameplan revolves around cheap sacrifice outlets and creatures with death triggers (Zulaport Cutthroat, Blood Artist, Viscera Seer). You want creatures that die easily—tokens, expendable creatures, or self-sacrificing payoffs—so you're constantly triggering Eloise and filling your graveyard. Cards like Stitcher's Supplier and Satyr Wayfinder double down on the surveil/mill angle, while reanimation spells (Undying Malice, Unearth, Persist creatures) let you recycle your graveyard into threats.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Use budget sacrifice outlets like Viscera Seer and Fanatical Devotion instead of Ashnod's Altar; swap expensive reanimators for Undying Malice and Unearth.
Inclusion = % of Eloise, Nephalia Sleuth decks running this card. +lift = percentage-point boost over the format average.
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