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Legendary Creature — Human
Haste Whenever you cast your second spell each turn, untap target creature, then investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") Partner—Friends forever (You can have two commanders if both have this ability.)
“Spell-slinging ramp with repeatable untap triggers and Clue generation.”
Elmar wants to cast multiple spells each turn and get rewarded for it. Your gameplan is to build a deck full of cheap, efficient spells—especially cantrips and card-draw engines—so that triggering Elmar's second-spell effect becomes natural and repeatable. Each trigger untaps a creature (great for utility creatures or mana dorks) and creates a Clue, which turns your spell-slinging into card advantage. You're essentially getting Investigate triggers as a reward for playing the game normally, which means every turn generates resources.
The deck wins through a combination of tempo and value. You'll untap creatures like Llanowar Elves or utility creatures repeatedly, ramp into bigger plays, and generate card advantage through Clues. The goal isn't a single combo line—it's to outpace opponents by having more options and resources each turn. With a partner like Dina, Soul Steeper or Falthis, Shadowcat Familiar, you unlock even more synergies, or go solo for a leaner deck.
This is a mid-power, grindy shell that rewards spell-heavy play patterns. It feels like casting spells is profitable, which keeps the game fun and interactive for everyone at the table.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Use Elvish Mystic, Llanowar Elves, and Commune with Dinosaurs instead of pricey ramp; Shock and Lightning Bolt replace expensive interaction.
Inclusion = % of Elmar, Ulvenwald Informant decks running this card. +lift = percentage-point boost over the format average.
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