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Legendary Creature — Human Ninja Villain
Sneak {1}{B}{B} (You may cast this spell for {1}{B}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. She enters tapped and attacking.) When Elektra enters, destroy target creature an opponent controls with power 3 or less.
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“Sneak removal engine—bounce unblocked threats to cast Elektra cheap and destroy blockers.”
Elektra is a sneaky Villain assassin that turns evasion into targeted removal. Her core gameplan revolves around attacking with unblocked creatures, bouncing them back during blockers to cast her cheaply via sneak, then destroying small threats when she enters. She's essentially a repeatable, efficient creature removal engine that also threatens 3 damage per hit. You want a low-curve aggressive deck full of evasive creatures—ninjas, other villains, and unblockable threats—that naturally attack without meeting resistance, letting you trigger sneak on turn after turn.
To maximize her potential, fill your deck with creatures that don't care about returning to hand (ninjas with flash, etb effects, low-cost dudes) and enablers that make your creatures unblockable or hard to block. Equipment like evasion tools and artifact synergies smooth out the tempo, while repeatable creature destruction keeps the board clear for your swarm. Your win comes from a combination of commander damage, chip damage from evasive creatures, and eliminating blockers until you can deal fatal blows.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive dual lands; use basics and budget fixers like Evolving Wilds. Substitute pricey evasion effects (like Coastal Piracy) with cheaper alternatives like Curiosity and Shadow-Kin.
Inclusion = % of Elektra, Daughter of the Hand decks running this card. +lift = percentage-point boost over the format average.
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