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Legendary Creature — Fox Cleric
{1}{W}: Target permanent you control gains protection from white until end of turn. {1}: Target spell or permanent becomes white until end of turn.
“Protection engine fox that shields your board and punishes targeted removal.”
Eight-and-a-Half-Tails is a protection engine wrapped in a cute fox package. Your core gameplan is to use its activated abilities to protect your key permanents from targeted removal, board wipes, and combat tricks while slowly pushing damage through. The first ability shields your creatures or artifacts, while the second lets you weaponize enemy spells—turning problem cards white so your protection effects handle them, or turning threats into white so they can't attack into your defenses. You'll win through a combination of commander damage and creature swings, but the real power comes from the political shenanigans and resource denial you create.
This deck wants to be a midrange control hybrid. Pair Eight-and-a-Half-Tails with evasive creatures, equipment that sticks around (especially Umezawa's Jitte), and board wipes that don't hit white permanents. Cards like Cleansing Nova and Akroma's Vengeance become one-sided. Voltron elements work well here—turn your commander into a threat with swords and auras, then protect it from the inevitable responses. You're not trying to go off in one turn; instead, you're grinding out value while denying opponents answers, making Eight-and-a-Half-Tails an excellent framework for a control-forward mono-white strategy.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive swords; use Bonesplitter, Basilisk Collar, or Blackblade Reforged for budget Voltron tools. Swap pricey tutors like Mystical Tutor for Open the Armory.
Inclusion = % of Eight-and-a-Half-Tails decks running this card. +lift = percentage-point boost over the format average.
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