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Legendary Creature — Elf Rogue
Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.
“Evasive creatures draw cards and win through tempo advantage.”
Edric turns evasive creatures into card-drawing engines. Your game plan is to fill the deck with cheap, hard-to-block creatures—think flyers, unblockable dudes, and creatures with evasion—then send them over to attack different opponents. Every hit triggers Edric, and suddenly you're drawing cards while dealing damage. This naturally pushes you into a tempo-focused strategy where you're ahead on cards and can outpace opponents' answers.
The deck wants to play early and often. You're not looking for a single creature to win the game; instead, you're building a swarm that overwhelms through volume and velocity. Cards that multiply your evasion triggers—like creatures with flying, shadow, or effects that make them unblockable—are premium. You win by going wide with your army while being obscenely ahead on cards, then closing out with damage or a surprise combo finish.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip the dual lands and mana bases; use basic forests and islands with budget alternatives like Evolving Wilds and Commune with Dinosaurs to fix mana. Replace Berserk with cheaper combat tricks like Ranger's Guile.
Inclusion = % of Edric, Spymaster of Trest decks running this card. +lift = percentage-point boost over the format average.
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