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Legendary Creature — Dragon
Flying Whenever Dromar deals combat damage to a player, you may pay {2}{U}. If you do, choose a color, then return all creatures of that color to their owners' hands.
“Flying dragon that bounces creatures when you attack—control meets evasion.”
Dromar, the Banisher is a control-focused commander that punishes opponents through evasive damage while disrupting their board. Flying lets you deal damage reliably, and whenever Dromar connects, you can spend {2}{U} to bounce all creatures of a chosen color back to hand. This turns Dromar into a repeatable, asymmetrical board wipe that scales with how many monocolored decks you're facing—a mono-red deck loses everything, while a five-color deck might only lose one or two creatures. Your gameplan is to protect Dromar, deal combat damage, and incrementally dismantle opponent boards while advancing your own position. You win through commander damage or by establishing a controlling position where opponents can't rebuild faster than you can bounce and attack.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive tutors and counterspells; use efficient budget alternatives like Archmage's Charm, Counterspell, and protection spells like Swords to Plowshares to keep Dromar safe on a budget.
Inclusion = % of Dromar, the Banisher decks running this card. +lift = percentage-point boost over the format average.
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