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Legendary Creature — Vampire Ally
Flying, first strike Whenever Drana deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.
“Flying vampire that pumps your whole team each combat damage trigger.”
Drana is a flying beater that doubles as a team-wide pump engine. Every time she connects in combat, you're giving all your attacking creatures +1/+1 counters—and with first strike, she's likely to deal that damage. The gameplan is straightforward: swing out early and often, turning Drana's evasion and pseudo-vigilance effect into a snowballing advantage. She synergizes beautifully with other aggressive creatures and anthem effects, turning what looks like a modest 2/3 flyer into a game-ending threat.
Build around cheap creatures with evasion (flying, unblockable effects) and sacrifice synergies to maximize triggers and value. Cards that give creatures haste or create tokens let you attack more frequently. Proliferate effects and other counter-doubling mechanics amplify her ability further. Since she's mono-black and relatively affordable, you can lean into the vampiric theme with lord effects and life drain payoffs, or go purely aggressive with a mix of flying creatures and lords that grow your team.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive lords like Bloodlord of Vasectomy; use budget alternatives like Guul Draz Vampire, Vampire Opportunist, and token generators like Bitterblossom or Zulaport Cutthroat for repeatable value.
Inclusion = % of Drana, Liberator of Malakir decks running this card. +lift = percentage-point boost over the format average.
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