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Legendary Artifact — Vehicle
Flying Once during each of your turns, you may pay {0} rather than pay the mana cost for a spell you cast from exile. Whenever Dragon's Smile deals combat damage to a player, that player exiles that many cards from the top of their library. You may play those cards this turn. Crew 3
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“Evasive Vehicle that exiles and freecast opponent libraries when attacking.”
Dragon's Smile is a unique hybrid of card advantage engine and evasive threat that rewards you for turning it sideways. Your game plan revolves around crewing this flying vehicle early and attacking to exile cards from opponents' libraries, then casting those cards for free during the same turn. This creates a snowball effect where each combat swing generates more resources and disruption simultaneously. You're not trying to be a pure aggro deck—instead, you're a midrange tempo strategy that converts combat damage directly into card advantage and mana efficiency.
To maximize Dragon's Smile, you'll want to lower its crew cost and enable casting from exile. Include cards that generate extra turns or repeated combat phases, since each hit multiplies your value. Red's impulse-draw effects (like Experimental Frenzy or Outpost Siege) synergize beautifully with the free spell casting, and creatures that naturally crew well become your crew enablers. The deck scales well into the mid-game: early crew payoffs transition into a late-game engine where you're essentially drawing and playing multiple cards per turn cycle.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive mana rocks; use Everflowing Chalice, Wayfarer's Bauble, and red ramp spells like Goldhound or Treacherous Terrain instead of Moxes or Grim Monolith.
Inclusion = % of Dragon's Smile decks running this card. +lift = percentage-point boost over the format average.
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