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Legendary Creature — Bird Dragon
Flying Whenever Dragonhawk enters or attacks, exile the top X cards of your library, where X is the number of creatures you control with power 4 or greater. You may play those cards until your next end step. At the beginning of your next end step, Dragonhawk deals 2 damage to each opponent for each of those cards that are still exiled.
“Exile your top deck and turn threats into damage.”
Dragonhawk, Fate's Tempest is a high-powered creature that turns your board presence into card advantage and damage. The core gameplan is to build a critical mass of creatures with power 4 or greater, then attack with Dragonhawk to exile and play cards from the top of your library. Every card you don't play becomes damage to all opponents, so you're essentially turning unused library cards into a damage engine while getting free spells. You'll want to pack your deck with efficient creatures, especially ones that pump your team or generate more creatures, creating a snowball effect where more attackers mean more exiled cards, which usually means more creatures or threats to cast.
The deck naturally leans toward aggressive midrange-to-aggro, ramping into a board of creatures and pushing through for lethal. Red's traditional toolkit of haste creatures, temporary pump effects, and firebreathing abilities all synergize beautifully: cards like Dragon's Rage Channeler, Monastery Swiftspear, and Embercleave help you hit the 4+ power threshold quickly. You can also abuse flicker effects and attack triggers to reuse Dragonhawk's ability multiple times per turn. The win condition is usually combat damage accelerated by exiled threats and incidental burn from unplayed cards.
This is a "go wide and go tall" deck that rewards you for playing creatures and attacking early and often. Games end quickly once you hit critical mass, typically within 5-7 turns if the table doesn't interact.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive staples like Doubling Season; use Earthcraft, Impact Tremors, and bulk red creatures to pump your board. Swap fetch lands for basics and cheap ramp like Goblin Guides.
Inclusion = % of Dragonhawk, Fate's Tempest decks running this card. +lift = percentage-point boost over the format average.
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