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Legendary Creature — Mutant Hero
{T}: Until end of turn, target creature can't be blocked by creatures with power 2 or less and/or Walls.
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“Green ground-breaker: unblock your team and slip past token walls.”
Doorman is a humble but elegant evasion enabler that turns your creatures into sneaky threats. By tapping, it breaks through the ground stall — preventing blockers with 2 power or less and Walls from stopping your chosen attacker. This is perfect for pushing through early defense or enabling crucial chip damage with small but evasive creatures. The deck wants to go wide with efficient threats, lean into evasion and unblockability, and lock down the ground so your team connects every turn. You're not racing for a single giant creature; you're overwhelming through numbers and clever tap abilities that slip past conventional defenses.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip pricey utility lands and focus on basic ramp (Llanowar Elves, Elvish Mystic) and draft-grade tokens generators; Doorman's effect is already cheap and repeatable.
Inclusion = % of Doorman decks running this card. +lift = percentage-point boost over the format average.
No public decks for Doorman yet.
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