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Legendary Creature — Devil Performer
Haste When Devil K. Nevil enters, jump it over any number of creatures. If it clears those creatures, put that many +1/+1 counters on it. (You can see a jumping demonstration at DevilKNevil.com.)
“Haste devil that jumps blockers and grows with every creature on the table.”
Devil K. Nevil is a cheeky little aggressor that rewards you for building a board state before casting him. The core idea is to set up a bunch of creatures or blockers, then jump K. Nevil over them to pump him with +1/+1 counters and swing in hard the same turn thanks to haste. You're not just playing a 2/1—you're playing a political puzzle piece that scales with the table's board complexity. Win by turning K. Nevil into a lightning-fast threat that dodges traditional blocking patterns, or use the counter growth to push through unexpected damage.
The deck leans into red's strengths: cheap creature generation, sacrifice outlets, and direct damage. Token generators like Dragon's Rage Channeler, Goblin tokens, or even just leaving defenders untapped gives you plenty of jumping targets. The real payoff comes when you combine K. Nevil's evasion with cards that care about creature count, +1/+1 counters, or sacrifice—suddenly that little devil becomes a legitimate threat. You're playing an interactive, tempo-focused red deck that punishes opponents for overextending while rewarding your own board presence.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive utility lands and use basics; swap pricey token generators like Doubling Season for budget alternatives like Young Pyromancer or Goblin Rabblemaster.
Inclusion = % of Devil K. Nevil decks running this card. +lift = percentage-point boost over the format average.
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