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Legendary Creature — Tyranid
Flash Haste Flesh Hooks — Creatures you control that entered this turn have double strike.
“Flash haste commander that doubles strike damage on creatures entering this turn”
Deathleaper, Terror Weapon is a flash creature with haste that rewards you for playing creatures on the same turn—it gives all creatures that entered this turn double strike, turning your board into a lethal threat almost instantly. Your deck wants to abuse this by flooding the board with multiple creatures each turn, whether through token generators, creature tutors, or instant-speed creature plays. The flash ability means you can hold up mana, play interaction, and then suddenly slam Deathleaper into combat, doubling your damage output and catching opponents off-guard.
Your win plan revolves around aggressive swings with doubled strike damage. You'll pack cheap creatures and token generators to maximize Deathleaper's ability—cards that make multiple bodies or that can be cast at instant speed to stack with your commander. Green gives you ramp and creature producers, while red adds haste creatures and spells that generate tokens or create sacrifice outlets. The deck plays midrange-to-aggro, building a wide board and swinging hard each turn, especially after Deathleaper lands.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive token lords; use Goblin token generators and cheap green creature makers like Young Wolf and Llanowar Elves instead of pricey cards—Doubling Season and similar effects can wait.
Inclusion = % of Deathleaper, Terror Weapon decks running this card. +lift = percentage-point boost over the format average.
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