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Legendary Artifact — Spacecraft
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 20+.) 10+ | Whenever you attack, Dawnsire deals 100 damage to up to one target creature or planeswalker. 20+ | Flying
“Colorless flying Voltron that charges up by tapping creatures and nukes via combat.”
Dawnsire, Sunstar Dreadnought is a colorless artifact creature that rewards you for tapping your other creatures to load it with charge counters via its Station ability. Once you hit 20 counters, it becomes a flying 20/20 that deals 100 damage to a creature or planeswalker whenever you attack—which is almost always lethal. Your gameplan is to build a supporting cast of cheap creatures that generate value when tapped or sacrificed, then use Dawnsire as your primary win condition by steadily pumping it and smashing for enormous damage.
The deck thrives in a midrange space where you're building a small army of token makers, mana dorks, and creatures with tap abilities to fuel Dawnsire's charging engine. Think of it like a Voltron shell, but your "equipment" is charge counters instead of actual gear. You'll want creatures that are good on their own but even better when tapped for Dawnsire—cards that generate mana, draw cards, or create tokens all serve double duty. Once Dawnsire hits 20 counters and takes to the air, one or two attacks will close out most games via 100-damage pings.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive fast mana like Mox Opal; use Basic lands and cheap creatures like Llanowar Elves, Ornithopter, and Impact Tremors to fuel the engine affordably.
Inclusion = % of Dawnsire, Sunstar Dreadnought decks running this card. +lift = percentage-point boost over the format average.
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