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Legendary Enchantment — Background
Commander creatures you own have menace and "This creature gets +X/+0, where X is the number of creature cards in your graveyard." (A creature with menace can't be blocked except by two or more creatures.)
“Graveyard fuels unstoppable commander damage with evasion.”
Criminal Past turns your graveyard into a power-scaling engine for your commander. Every creature card that ends up in your graveyard—whether through self-mill, discard, or natural attrition—pumps your commander with menace, making it harder to block and harder to kill in combat. The deck wants to fill your graveyard early and often while attacking aggressively, using your commander as a evasive finisher that grows exponentially.
You're building an aggressive midrange or tempo deck that values creature synergies with graveyard presence. Cards that mill you, discard outlets, and creature-based interaction all feed the same goal: power up your commander while controlling the board. This pairs beautifully with any commander that cares about power, evasion, or graveyard synergies—think aggressive Sultai or mono-black strategies that naturally dump creatures into the bin.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip pricey tutors like Demonic Tutor—use cheap mill enablers like Satyr Wayfinder and Stitcher's Supplier instead; self-mill gets you there faster anyway.
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