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Legendary Creature — Spider Human Hero
Flying, first strike, trample, lifelink, haste At the beginning of combat on your turn, other Spiders you control gain flying, first strike, trample, lifelink, and haste until end of turn.
“Five-color Spider lord that gives your army flying, first strike, and haste each turn.”
Cosmic Spider-Man is a five-color Spider lord that turns your web-slinging army into an evasive, aggressive threat. The gameplan is straightforward: build up a squad of Spiders, then swing in with explosive combat turns where your whole team suddenly gains flying, first strike, trample, lifelink, and haste. This means even ground-bound Spiders become aerial threats that deal damage before blockers are even declared, while lifelink keeps you healthy through the beatdown.
The deck wants to ramp into Spider creatures efficiently, using green's mana acceleration and tutors to find both Cosmic Spider-Man and your best web-slingers. Cards that generate token Spiders or grant +1/+1 counters multiply your lord's impact. Since you're in five colors, you have access to the best utility removal, board wipes, and card draw to smooth out your draws. The secondary game is simply attacking with an oversized 5/5 flyer if your Spiders get cleared—Cosmic Spider-Man can go the distance solo.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip pricey fetch lands—use basic ramp like Cultivate, Kodama's Reach, and Fabled Passage instead. Swap expensive lords for Archweaver or Ishkanah, Grafwidow as budget Spider payoffs.
Inclusion = % of Cosmic Spider-Man decks running this card. +lift = percentage-point boost over the format average.
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