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Legendary Creature — God // Legendary Artifact — Vehicle
At the beginning of your upkeep, you may exile Cosima. If you do, it gains "Whenever a land you control enters, if Cosima is exiled, you may put a voyage counter on it. If you don't, return Cosima to the battlefield with X +1/+1 counters on it and draw X cards, where X is the number of voyage counters on it."
“Draw cards every turn by crewing Cosima into evasive combat damage.”
Cosima is a compact card-advantage engine that flips into a repeatable draw engine. Your main plan is to get Cosima crewing as a vehicle, which triggers her transformation into The Omenkeel—a 0/4 artifact that draws you a card whenever a creature you control deals combat damage. From there, you're grinding value every turn while building toward a win through evasive creatures, card advantage, and tempo.
The deck leans into blue's tempo and control tools while maintaining a creature-based offense. Include low-power evasive creatures (flying, unblockable effects) and mana-efficient beaters that trigger The Omenkeel repeatedly. Cards that grant extra combat steps or unblock creatures multiply your triggers. You'll win through a combination of incremental card advantage, creature pressure, and the inevitability that comes from drawing extra cards every turn.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive flyers like Counterspell and use Spell Pierce or Spell Snare instead; lean on token makers like Young Blue like Talrand, Sky Summoner or budget evasive creatures.
No public decks for Cosima, God of the Voyage // The Omenkeel yet.
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