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Legendary Creature — Human Warrior
Coram gets +X/+0, where X is the greatest power among creature cards in all graveyards. Whenever Coram attacks, each player mills a card. During each of your turns, you may play a land and cast a spell from among cards in graveyards that were put there from libraries this turn.
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“Attacking mill engine that casts spells from graveyards—bigger creatures make you bigger.”
Coram, the Undertaker is a graveyard-focused commander that turns milling into advantage. Your core gameplan is attacking with Coram to mill cards from everyone's libraries, then leveraging those milled cards for value—you can cast spells and play lands from graveyards during your turn if they were milled that same turn. This creates a snowball effect where each attack fills graveyards with fuel while Coram grows stronger based on the biggest creature in any graveyard.
The deck works best when you combine efficient mill effects with reanimation and graveyard payoffs. Cards that mill multiple times per turn (like Drowned Secrets or Teferi's Tutelage) let you chain multiple spell casts from the yard. You'll want creatures with high power to maximize Coram's boost, plus sacrifice outlets and recursion to leverage the cards you're milling. The deck wins through commander damage, swinging with a constantly growing Coram, while incidentally filling graveyards to enable future turns.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive mill enchantments like Teferi's Tutelage; use cheaper alternatives like Jace's Erasure, Tome of Legends, or repeated graveyard synergies from creatures like Stitcher's Supplier.
Inclusion = % of Coram, the Undertaker decks running this card. +lift = percentage-point boost over the format average.
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